Wolf Golf Game Scorer

Set up your group, track every hole, see who owes what.

Player Names & Bet

Player Names

Bet Per Point

$

Holes

Scoreboard Hole 1
Hole
1
Wolf
--
Wolf's decision
Enter scores to see result
Completed Holes
No holes completed yet.

Final Results

18 holes complete

Hole by Hole

How to Play Wolf

The Rotation

Wolf rotates each hole. On hole 1, Player 1 is Wolf. Hole 2 is Player 2, and so on. On hole 17, the current leader can choose to be Wolf for holes 17 and 18.

The Decision

After each tee shot, the Wolf decides whether to take that player as a partner or pass. The decision must be made immediately -- before the next player hits.

Lone Wolf

The Wolf can choose to go it alone against all three opponents -- before any tee shots are hit, or after all three. Points are doubled if the Lone Wolf wins.

Winning the Hole

The team with the lowest best-ball score wins the hole. If tied, the hole is halved and no points change hands. Net scoring with handicaps is common in casual play.

Wolf Scoring -- Points Per Hole

ScenarioWolf & Partner WinOpponents Win
Wolf picks partner -- Wolf's team wins+1 each (Wolf + partner)−1 each
Wolf picks partner -- Opponents win−1 each+1 each
Lone Wolf wins (called before tee shots)+4 (Wolf only)−1 each (x3 opponents)
Lone Wolf wins (called after tee shots)+2 (Wolf only)−1 each (x3 opponents)
Lone Wolf loses−2 (Wolf only)+2 each (x3 opponents) -- or varies by house rules
Tie / halved holeNo points changeNo points change

Wolf Golf FAQ

Wolf is designed for exactly 4 players. With 4 players, the Wolf rotation works out perfectly -- each player is Wolf the same number of times over 18 holes (4 times each, plus the last two holes where the leader can volunteer). A 3-player variant exists but changes the scoring structure significantly.
The Wolf can declare Lone Wolf either before any tee shots are hit (Blind Lone Wolf -- worth more points) or after watching all three opponents tee off. Once you've seen all three shots, your window to go Lone Wolf closes and you must pick a partner or accept the last player automatically.
If the Wolf passes on Players 2, 3, and 4 without declaring Lone Wolf, the last player (Player 4 in the rotation) is automatically the Wolf's partner. The Wolf cannot be without a partner unless they explicitly declare Lone Wolf before or during the tee shot sequence.
Yes -- and most casual groups do. Use each player's Course Handicap and apply strokes by stroke index, then use the net scores to determine who wins each hole. This balances the game across different skill levels and makes it more competitive. Use our Handicap Index Calculator to find your Course Handicap before the round.
$1 per point is the most common casual game. At $1 a point, a 18-hole match typically sees the winning player up $10-20. $2 per point adds real stakes without getting dangerous. Most groups keep it at $1-2 to keep the game fun. The Lone Wolf multiplier means a few holes can swing the whole match quickly.
Share