Set up your group, track every hole, see who owes what.
18 holes complete
Wolf rotates each hole. On hole 1, Player 1 is Wolf. Hole 2 is Player 2, and so on. On hole 17, the current leader can choose to be Wolf for holes 17 and 18.
After each tee shot, the Wolf decides whether to take that player as a partner or pass. The decision must be made immediately -- before the next player hits.
The Wolf can choose to go it alone against all three opponents -- before any tee shots are hit, or after all three. Points are doubled if the Lone Wolf wins.
The team with the lowest best-ball score wins the hole. If tied, the hole is halved and no points change hands. Net scoring with handicaps is common in casual play.
| Scenario | Wolf & Partner Win | Opponents Win |
|---|---|---|
| Wolf picks partner -- Wolf's team wins | +1 each (Wolf + partner) | −1 each |
| Wolf picks partner -- Opponents win | −1 each | +1 each |
| Lone Wolf wins (called before tee shots) | +4 (Wolf only) | −1 each (x3 opponents) |
| Lone Wolf wins (called after tee shots) | +2 (Wolf only) | −1 each (x3 opponents) |
| Lone Wolf loses | −2 (Wolf only) | +2 each (x3 opponents) -- or varies by house rules |
| Tie / halved hole | No points change | No points change |